Nalu's is an ability, but gives 50% TDH and a flat 25% ATK boost. Elfreeda's Marshal Gloves also give a 50% version of True Doublehand with 40 ATK and 2 LB gain per turn, making it a useful accessory in its own right. Grim Lord Sakura has a MAG/SPR version of this, and Demon Rain has one as well. This means that players can take advantage of the positive variance 2-handed weapons give. Unlike conventional attack boosts, this does not go against the stat boost cap, and applies to 2-handed weapons as well as one. Buster Style increases all equipment attack by 100% when single wielding all weapons. Buster Style (and other forms of True Doublehand) put True Doublehand on the same power as (if not more than) Dual Wield.This allows Dual Wield units like Pyro Glacial Lasswell and Zeno of the Beta Star to statistically keep up with other units. In order to counteract the rise of True Doublehand, the developers introduced True Dual Wield, which is a small boost to equipment ATK when dual wielding.Dual Wield has become so integral to the meta of the game that the basic materia has twice been offered as a purchasable item in King Mog currency events. Even the Second Knife, a free Easter reward, is awesome despite having only 5 Attack due to granting the ability to duplicate attacks. Camille also has a version of this, but is solely restricted to swords. For abilities that cause status ailments or breaks, this makes them hit twice, giving them double the chance of activating (useful for a break-resistant boss or spamming status effects in the Arena). It not only gives dramatic boosts to attack power, but any attack skill will be used twice, making any physical attack unit a juggernaut. If you grind up certain units' Trust Mastery enough, you get an ability, accessory, or weapon to equip on anyone that gives them the ability. Dual Wield in general is a game-breaker.It is not recommended to put any resources into these units because they need a major overhaul to rekindle their spark. Units at the bottom of the Brave Exvius tier list are among the worst in the game, with very low base stats and laughable skill sets to say the least. It is strongly advised not to waste resources on leveling, breaking limits, and so on, as their utility simply does not exist after the early game. The C-tier units are most likely some of the original units released in the game’s early days. MAGICAL DAMAGE ATTACKER/MAGICAL DAMAGE TANK PHYSICAL DAMAGE ATTACKER/MAGICAL DAMAGE ATTACKER Players can use them to advance in the game, but they must be replaced once they reach a certain point. These units have an average base stat line and do not add anything to the team like S or A tier units. They aren’t exactly considered bad, but they’re also not considered good. Units ranked in the B tier should not be selected at first glance. PHYSICAL DAMAGE ATTACKER/PHYSICAL DAMAGE TANK If players summon any of these units, they should feel free to use them because they are still top tier. They do, however, necessitate some setup in order to function. Because of their superior stats and abilities, these characters outperform the majority. This tier’s units are constantly debated as to whether they are good or bad. MAGICAL DAMAGE ATTACKER/PHYSICAL DAMAGE TANK They are extremely powerful on their own and do not require the assistance of other characters to shine on the battlefield. This tier of units includes some of the most desired and highlighted units in the community due to their extremely high base stats and solo potential. Role – The units were ranked based on their performance in their respective roles.
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